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`Test_Client_InsertNotificationsAreDeduplicatedAndDebounced` was flaky
because it depended on wall-clock timing near the 1s `FetchCooldown`
boundary. In slower CI runs, repeated `queue1` inserts could cross that
boundary and legitimately emit a second `river_insert` notification.
```
client_test.go:6737: received insert notification when it should have been debounced {topic:river_insert payload:{Queue:queue1}}
```
Drive limiter time with `client.baseService.Time.StubNowUTC(...)`
instead of sleeping on real time. Keep repeated `queue1` inserts inside
the cooldown window, then advance just past cooldown and assert `queue1`
notifies again. This matches how `maybeNotifyInsertForQueues` calls
`insertNotifyLimiter.ShouldTrigger` and keeps queue-level debounce
behavior deterministic while still verifying that `queue2` and `queue3`
are unaffected.
brandur
approved these changes
Feb 13, 2026
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Test_Client_InsertNotificationsAreDeduplicatedAndDebouncedwas flaky because it depended on wall-clock timing near the 1sFetchCooldownboundary. In slower CI runs, repeatedqueue1inserts could cross that boundary and legitimately emit a secondriver_insertnotification.To fix this, drive limiter time with
client.baseService.Time.StubNowUTC(...)instead of sleeping on real time. Keep repeatedqueue1inserts inside the cooldown window, then advance just past cooldown and assertqueue1notifies again. This matches howmaybeNotifyInsertForQueuescallsinsertNotifyLimiter.ShouldTriggerand keeps queue-level debounce behavior deterministic while still verifying thatqueue2andqueue3are unaffected.